WebThe rate of success (0 to 100%) when using a skill. The actual success rate is affected by the effectiveness of the target. Repeat The number of times (1 to 9) an effect is applied per single use. TP Gain The amount of TP gained after applying an effect to a target upon successful activation. Hit Type Determines the type of hit. WebJun 13, 2024 · RPG Maker MV 's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
state rate issue on enemy :: RPG Maker MV General Discussions
WebOct 23, 2015 · In the end there’s no doubt RPG Maker MV gives you everything you need to make a great game. With the community always expanding the possibilities of the … WebAug 2, 2024 · Great success! ^_^. The "Certain Hit ignores state rates" thing isn't obvious. I think it's intended for ally-target skills or something. And yes, you're interpreting the state rate stuff correctly, 20% rate = 80% resistance. =) Last edited by Caethyril ; … flyin miata clutch
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http://www.yanfly.moe/wiki/Hit_Accuracy_(YEP) WebJun 13, 2024 · RPG Maker MV 's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. WebIf you want the next attack to be a critical then apply a state for one turn (well, two technically) that increases critical rate. If you want to do a high crit chance attack in the same turn... green mountain stoves